Riot plans to slow down the pace of combat in League Of Legends - New Style Motorsport

Riot seems to be interested in slowing down the pace of matches in League of Legends. The game has become famous for the speed of its gameplay, but the company seems to have taken things a bit too far.

The news comes from a recent Reddit thread by lead game designer at Riot Bryan Salvatore, aka Riot Axes. The developer described how the studio plans to make changes that are “intended to slow down the pace of combat.”

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With teamfights now lasting an average length of just over ten seconds, gameplay in League of Legends has gotten faster and faster since the title launched in 2009. Teamfights routinely lasted several minutes at that time. moment. Salvatore didn’t elaborate, but the developer did suggest that the mechanical changes could be implemented at some point in the very near future.

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“I remember a time when they had discussed lowering the time to kill because it was more exciting,” one user on the platform recalled. “Do you think there was some kind of overcorrection where there is now too much damage?” Salvatore responded that “we think League of Legends is best when it’s fast paced and exciting on average, but yeah, I think it would be fair to say that it’s over-corrected towards damage that’s affecting clarity (I can tell what you just said). kill me/ I can tell what I should have done differently) and expression of skill (that assassin/mage hit his entire team, so he earned the kill).”

Salvatore discussed some of the design ideas that have been floating around Riot. “Allowing players to pick damage-oriented supports and get enough gold to really scale with them was a big part of the changes that ultimately resolved the support auto-complete issues and we’d hesitate to use that again,” Salvatore explained. “We would prefer to adjust durability around the reality that many teams swap a defensive character (support or tank) for a damage dealer and balance the two approaches against each other.”

When it comes to the implementation of these new mechanics, the developer said that League of Legends players will soon hear more about them. Salvatore concluded by noting that “we will talk about the next changes” in the “next few weeks”.

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